Wuchang: Fallen Feathers had my attention from the start. The visual design is moody and atmospheric, the setting feels fresh with its Eastern horror-inspired aesthetic, and the premise of a female hero battling through a plague-ridden land intrigued me. At first glance, it promised a hauntingly beautiful experience. And to be fair, the world-building and environmental art are impressive for a first-time studio.
But then comes the gameplay. And here’s where things fell apart for me.
Story & World
The story begins with Bai Wuchang waking up in a cave with amnesia. A mysterious Feathering Disease plagues the land, and your journey takes you through forests, ruined castles, and villages filled with nightmarish creatures. There’s an interesting foundation here, but the storytelling suffers from the usual Soulslike problem: everything is vague and fragmented. Different characters pop in and out without much explanation. Were any of them important? Who knows.
Combat & Gameplay
I didn’t like the combat at all. It’s your standard Soulslike formula and it feels slow and clunky. In fact, spamming one basic attack worked surprisingly well for most encounters, but the moment I tried to experiment with different attacks and combos, I failed miserably. Frustrating.
Add to this the traditional “die and restart from the last checkpoint” mechanic. Every death sends you back, enemies respawn, and your resources vanish unless you retrieve them. I know it’s a core Soulslike feature, but it’s one of the reasons I hate these games—and Wuchang doesn’t offer any difficulty settings to ease the experience. For players like me who want accessibility or an adjustable challenge, this is a big miss.
To its credit, Wuchang does introduce a few twists:
- A massive skill tree which adds customisation options.
- A Madness Meter mechanic makes you stronger but also more fragile and eventually spawns monsters to guard your loot if you push it too far.
Visuals & Audio
Visually, Wuchang is dark, brooding, and appropriately gothic with Chinese cultural influences. I enjoyed the enemy designs and diverse biomes.
The audio was serviceable but forgettable—voice acting is decent, and the music is atmospheric, but nothing memorable.
The Verdict
I really wanted to like Wuchang: Fallen Feathers. I admire the concept, the setting, and the ambition behind this first entry from Leenzee Games. Fans of this genre may probably like it more. But for me, the vague storytelling, clunky combat, frustrating checkpoint system, and lack of difficulty options made this a chore rather than a joy. I want entertainment which relieves my stress, not causes more stress.
If you’re a diehard Soulslike fan, you might find something to love here. If you’re like me and struggle with the genre’s quirks, Wuchang won’t change your mind. Good for genre fans, but not for everyone.
Release date: 24 July 2025
Platforms: PS5, PC, Xbox Series X/S
Developer: Leenzee, Chengdu Lingze Technology Co., Ltd.
Publisher: 505 Games
Reviewed on: Xbox Series X










